Resume
Professional Skills
Maya
Houdini
Katana
Mari
Painter
Designer
Unreal
Nuke
Photoshop
Python
OSL
VEX
Work Experience

May 2016 -
Present

Animal Logic
Surfacing Lead / TD
  • Led team according to art direction and supported them for creative & technical challenges.
  • Assisted the Supervisor in recruiting, bidding, training, and performance reviews. Served as the Acting Supervisor when they are unavailable.
  • Responsible for key look dev and grooming; Created templates, material libraries, and documentation to help the team maintain consistent looks.
  • Worked closely with TDs/RnD in prototyping, spec-ing and testing Houdini/Solaris/USD workflows for surfacing. Wrote OSL shaders and artist-facing tools. Did rotations in the Asset TD team during downtime.

Mar 2014 -
Feb 2015

ILM
3D Generalist
  • Environments: model, texture, look dev, lighting, DMP; Some OSL shader-writing

Jan 2014 -
Mar 2014

MPC
Lighting / Look Dev TD
  • Look dev for vehicles and crowds

Jun 2009 -
Oct 2013

Pixar /
Pixar Canada
Shading TD
  • Texturing and look dev for characters and environments; Some RSL shader-writing
  • Responsible for key look dev of material libraries and documentation
Education
Management Skills Certificate

2018 Langara College

3D Animation & VFX Diploma

2009 Vancouver Film School

BFA Visual Art

2006 University of British Columbia

Development
WIA Mentorship Circles

2020 Women in Animation

Virtual Production Primer

2020 Unreal Online Learning