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    <title>Slaw's Blog - VFS Works</title>
    <link>http://www.sherrielaw.com/blog/</link>
    <description>Carpe Diem - Life is What Happens While You're Making Other Plans</description>
    <dc:language>en</dc:language>
    <generator>Serendipity 1.2.1 - http://www.s9y.org/</generator>
    
    

<item>
    <title>Life Drawings</title>
    <link>http://www.sherrielaw.com/blog/index.php?/archives/48-Life-Drawings.html</link>
            <category>Sculpture &amp; 2D</category>
    
    <comments>http://www.sherrielaw.com/blog/index.php?/archives/48-Life-Drawings.html#comments</comments>
    <wfw:comment>http://www.sherrielaw.com/blog/wfwcomment.php?cid=48</wfw:comment>

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    <author>nospam@example.com (Sherrie Law)</author>
    <content:encoded>
    Some of my better life drawing done while at VFS (terms 2 &amp;amp; 3). I&#039;ve definitely seen a lot of artistic improvement while at VFS, not just drawing, but as as artist in general.&lt;br /&gt;
&lt;br /&gt;
&lt;a rel=&#039;lightbox&#039; class=&#039;serendipity_image_link&#039; href=&#039;http://www.sherrielaw.com/blog/uploads/vfs_lifedrawing3.jpg&#039;&gt;&lt;!-- s9ymdb:82 --&gt;&lt;img width=&quot;281&quot; height=&quot;400&quot; style=&quot;border: 0px; padding-left: 5px; padding-right: 5px;&quot; src=&quot;http://www.sherrielaw.com/blog/uploads/vfs_lifedrawing3.serendipityThumb.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;a rel=&#039;lightbox&#039; class=&#039;serendipity_image_link&#039; href=&#039;http://www.sherrielaw.com/blog/uploads/vfs_lifedrawing4.jpg&#039;&gt;&lt;!-- s9ymdb:83 --&gt;&lt;img width=&quot;308&quot; height=&quot;400&quot; style=&quot;border: 0px; padding-left: 5px; padding-right: 5px;&quot; src=&quot;http://www.sherrielaw.com/blog/uploads/vfs_lifedrawing4.serendipityThumb.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;a rel=&#039;lightbox&#039; class=&#039;serendipity_image_link&#039; href=&#039;http://www.sherrielaw.com/blog/uploads/vfs_lifedrawing5.jpg&#039;&gt;&lt;!-- s9ymdb:84 --&gt;&lt;img width=&quot;306&quot; height=&quot;400&quot; style=&quot;border: 0px; padding-left: 5px; padding-right: 5px;&quot; src=&quot;http://www.sherrielaw.com/blog/uploads/vfs_lifedrawing5.serendipityThumb.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;a rel=&#039;lightbox&#039; class=&#039;serendipity_image_link&#039; href=&#039;http://www.sherrielaw.com/blog/uploads/vfs_lifedrawing1.jpg&#039;&gt;&lt;!-- s9ymdb:80 --&gt;&lt;img width=&quot;291&quot; height=&quot;400&quot; style=&quot;border: 0px; padding-left: 5px; padding-right: 5px;&quot; src=&quot;http://www.sherrielaw.com/blog/uploads/vfs_lifedrawing1.serendipityThumb.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;a rel=&#039;lightbox&#039; class=&#039;serendipity_image_link&#039; href=&#039;http://www.sherrielaw.com/blog/uploads/vfs_lifedrawing2.jpg&#039;&gt;&lt;!-- s9ymdb:81 --&gt;&lt;img width=&quot;330&quot; height=&quot;400&quot; style=&quot;border: 0px; padding-left: 5px; padding-right: 5px;&quot; src=&quot;http://www.sherrielaw.com/blog/uploads/vfs_lifedrawing2.serendipityThumb.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt; 
    </content:encoded>

    <pubDate>Sat, 06 Dec 2008 05:04:33 -0500</pubDate>
    <guid isPermaLink="false">http://www.sherrielaw.com/blog/index.php?/archives/48-guid.html</guid>
    
</item>
<item>
    <title>3D Modeling: caricature</title>
    <link>http://www.sherrielaw.com/blog/index.php?/archives/47-3D-Modeling-caricature.html</link>
            <category>3D</category>
    
    <comments>http://www.sherrielaw.com/blog/index.php?/archives/47-3D-Modeling-caricature.html#comments</comments>
    <wfw:comment>http://www.sherrielaw.com/blog/wfwcomment.php?cid=47</wfw:comment>

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    <author>nospam@example.com (Sherrie Law)</author>
    <content:encoded>
    &lt;a rel=&#039;lightbox&#039; class=&#039;serendipity_image_link&#039; href=&#039;http://www.sherrielaw.com/blog/uploads/simpsonme1.jpg&#039;&gt;&lt;!-- s9ymdb:77 --&gt;&lt;img width=&quot;400&quot; height=&quot;226&quot; style=&quot;border: 0px; padding-left: 5px; padding-right: 5px;&quot; src=&quot;http://www.sherrielaw.com/blog/uploads/simpsonme1.serendipityThumb.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
This is the second (and last) modeling assignment for term 3 - to model a caricature of ourselves. &lt;br /&gt;
&lt;br /&gt;
I decided to make my Simpson-Me that I made through Burger King&#039;s &lt;a href=&quot;http://simpsonizeme.com/&quot; title=&quot;simpsonizeme.com&quot;&gt;simpsonizeme.com&lt;/a&gt;, because I really did like how it turned out. I think it does feel a lot like me, and its hard to draw a better caricature of myself. &lt;br /&gt;
&lt;br /&gt;
I think the model turned out pretty well, nice and simple and clean.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;a rel=&#039;lightbox&#039; class=&#039;serendipity_image_link&#039; href=&#039;http://www.sherrielaw.com/blog/uploads/simpsonme2.jpg&#039;&gt;&lt;!-- s9ymdb:78 --&gt;&lt;img width=&quot;400&quot; height=&quot;226&quot; style=&quot;border: 0px; padding-left: 5px; padding-right: 5px;&quot; src=&quot;http://www.sherrielaw.com/blog/uploads/simpsonme2.serendipityThumb.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
Orthographic views&lt;br /&gt;
&lt;br /&gt;
&lt;a rel=&#039;lightbox&#039; class=&#039;serendipity_image_link&#039; href=&#039;http://www.sherrielaw.com/blog/uploads/simpsonme3.jpg&#039;&gt;&lt;!-- s9ymdb:79 --&gt;&lt;img width=&quot;400&quot; height=&quot;226&quot; style=&quot;border: 0px; padding-left: 5px; padding-right: 5px;&quot; src=&quot;http://www.sherrielaw.com/blog/uploads/simpsonme3.serendipityThumb.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
Wireframe 
    </content:encoded>

    <pubDate>Sat, 06 Dec 2008 03:47:16 -0500</pubDate>
    <guid isPermaLink="false">http://www.sherrielaw.com/blog/index.php?/archives/47-guid.html</guid>
    
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<item>
    <title>3D Animation: Stuff from term 3</title>
    <link>http://www.sherrielaw.com/blog/index.php?/archives/46-3D-Animation-Stuff-from-term-3.html</link>
            <category>3D</category>
    
    <comments>http://www.sherrielaw.com/blog/index.php?/archives/46-3D-Animation-Stuff-from-term-3.html#comments</comments>
    <wfw:comment>http://www.sherrielaw.com/blog/wfwcomment.php?cid=46</wfw:comment>

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    <author>nospam@example.com (Sherrie Law)</author>
    <content:encoded>
    Long time no update, I&#039;m just gonna slap on a bunch of stuff from term 3 to 4 that I should have posted earlier.&lt;br /&gt;
&lt;br /&gt;
I wanted to set up a local video player so I don&#039;t have to post all this bad stuff on youtube, but I just never had the time. So here goes:&lt;br /&gt;
&lt;br /&gt;
&lt;object width=&quot;425&quot; height=&quot;350&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://www.youtube.com/v/Vf30TSMjDic&amp;rel=0&quot;&gt;&lt;/param&gt;&lt;embed src=&quot;http://www.youtube.com/v/Vf30TSMjDic&amp;rel=0&quot; type=&quot;application/x-shockwave-flash&quot; width=&quot;425&quot; height=&quot;350&quot;&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;
Ball Push&lt;br /&gt;
&lt;br /&gt;
&lt;object width=&quot;425&quot; height=&quot;350&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://www.youtube.com/v/rbVJ3j0vJgM&amp;rel=0&quot;&gt;&lt;/param&gt;&lt;embed src=&quot;http://www.youtube.com/v/rbVJ3j0vJgM&amp;rel=0&quot; type=&quot;application/x-shockwave-flash&quot; width=&quot;425&quot; height=&quot;350&quot;&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;
Baseball Pitch &amp;amp; Bat&lt;br /&gt;
&lt;br /&gt;
&lt;object width=&quot;425&quot; height=&quot;350&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://www.youtube.com/v/E9W7HqrUHUI&amp;rel=0&quot;&gt;&lt;/param&gt;&lt;embed src=&quot;http://www.youtube.com/v/E9W7HqrUHUI&amp;rel=0&quot; type=&quot;application/x-shockwave-flash&quot; width=&quot;425&quot; height=&quot;350&quot;&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;
Lip Sync 1&lt;br /&gt;
&lt;br /&gt;
&lt;object width=&quot;425&quot; height=&quot;350&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://www.youtube.com/v/qJZOFZdPzaM&amp;rel=0&quot;&gt;&lt;/param&gt;&lt;embed src=&quot;http://www.youtube.com/v/qJZOFZdPzaM&amp;rel=0&quot; type=&quot;application/x-shockwave-flash&quot; width=&quot;425&quot; height=&quot;350&quot;&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;
Lip Sync 2 
    </content:encoded>

    <pubDate>Sat, 06 Dec 2008 03:14:57 -0500</pubDate>
    <guid isPermaLink="false">http://www.sherrielaw.com/blog/index.php?/archives/46-guid.html</guid>
    
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<item>
    <title>3D Modeling: Gastown Group Project</title>
    <link>http://www.sherrielaw.com/blog/index.php?/archives/45-3D-Modeling-Gastown-Group-Project.html</link>
            <category>3D</category>
    
    <comments>http://www.sherrielaw.com/blog/index.php?/archives/45-3D-Modeling-Gastown-Group-Project.html#comments</comments>
    <wfw:comment>http://www.sherrielaw.com/blog/wfwcomment.php?cid=45</wfw:comment>

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    <author>nospam@example.com (Sherrie Law)</author>
    <content:encoded>
    The first assignment for modeling in term 3 was a group project -- modeling a scene somewhere in Vancouver with post-apocalyptic robot remains. Our group chose a spot in Gastown, the thin building is called the &quot;Europe Hotel&quot;. Texturing was not required.&lt;br /&gt;
&lt;br /&gt;
&lt;a rel=&#039;lightbox&#039; class=&#039;serendipity_image_link&#039; href=&#039;http://www.sherrielaw.com/blog/uploads/A-O_Pass_Main.900.jpg&#039;&gt;&lt;!-- s9ymdb:75 --&gt;&lt;img width=&quot;400&quot; height=&quot;300&quot; style=&quot;border: 0px; padding-left: 5px; padding-right: 5px;&quot; src=&quot;http://www.sherrielaw.com/blog/uploads/A-O_Pass_Main.900.serendipityThumb.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
Ambient Occlusion&lt;br /&gt;
&lt;br /&gt;
 
    </content:encoded>

    <pubDate>Thu, 04 Sep 2008 00:14:54 -0400</pubDate>
    <guid isPermaLink="false">http://www.sherrielaw.com/blog/index.php?/archives/45-guid.html</guid>
    
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<item>
    <title>3D Texturing: Skin Shader Test on Jack Sparrow</title>
    <link>http://www.sherrielaw.com/blog/index.php?/archives/44-3D-Texturing-Skin-Shader-Test-on-Jack-Sparrow.html</link>
            <category>3D</category>
    
    <comments>http://www.sherrielaw.com/blog/index.php?/archives/44-3D-Texturing-Skin-Shader-Test-on-Jack-Sparrow.html#comments</comments>
    <wfw:comment>http://www.sherrielaw.com/blog/wfwcomment.php?cid=44</wfw:comment>

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    <author>nospam@example.com (Sherrie Law)</author>
    <content:encoded>
    &lt;a rel=&#039;lightbox&#039; class=&#039;serendipity_image_link&#039; href=&#039;http://www.sherrielaw.com/blog/uploads/sparrow_skin_final.jpg&#039;&gt;&lt;!-- s9ymdb:73 --&gt;&lt;img width=&quot;400&quot; height=&quot;300&quot; style=&quot;border: 0px; padding-left: 5px; padding-right: 5px;&quot; src=&quot;http://www.sherrielaw.com/blog/uploads/sparrow_skin_final.serendipityThumb.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
For texturing class, we get to choose our own project and work on something usable or at least beneficial for the development of our demo reel. I really wanted to test out the SSS skin shader before I use it on my demo reel character, since I have never used the shader before.  I used the face mesh of my Jack Sparrow model for the assignment. I struggled a bit with the skin shader but also learned a lot from this exercise, as a result I only got around to texturing the skin and nothing else.&lt;br /&gt;
&lt;br /&gt;
Besides the fact that its incomplete, I am quite happy with the result with using only a bump map. I also got a bit of XSI hair on the face to give it a hint of Jack Sparrow.&lt;br /&gt;
&lt;br /&gt;
&lt;a rel=&#039;lightbox&#039; class=&#039;serendipity_image_link&#039; href=&#039;http://www.sherrielaw.com/blog/uploads/sparrow_skin_final2.jpg&#039;&gt;&lt;!-- s9ymdb:74 --&gt;&lt;img width=&quot;400&quot; height=&quot;301&quot; style=&quot;border: 0px; padding-left: 5px; padding-right: 5px;&quot; src=&quot;http://www.sherrielaw.com/blog/uploads/sparrow_skin_final2.serendipityThumb.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt; 
    </content:encoded>

    <pubDate>Wed, 03 Sep 2008 23:52:56 -0400</pubDate>
    <guid isPermaLink="false">http://www.sherrielaw.com/blog/index.php?/archives/44-guid.html</guid>
    
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<item>
    <title>3D Lighting: Term 3</title>
    <link>http://www.sherrielaw.com/blog/index.php?/archives/43-3D-Lighting-Term-3.html</link>
            <category>3D</category>
    
    <comments>http://www.sherrielaw.com/blog/index.php?/archives/43-3D-Lighting-Term-3.html#comments</comments>
    <wfw:comment>http://www.sherrielaw.com/blog/wfwcomment.php?cid=43</wfw:comment>

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    <author>nospam@example.com (Sherrie Law)</author>
    <content:encoded>
    It&#039;s been a while since my last post. Term 3 was hectic, we did a lot yet it feels like I don&#039;t have much to show -- simply because we spent most of the energy on developing ideas towards our final short film the &quot;demo reel&quot;. At this point the reel ideas are still in its infancy and nothing solid to show yet, so I am just going to do a quick roundup of the very few assignments we did for term 3.&lt;br /&gt;
&lt;br /&gt;
The assignment for lighting class is fairly self-explanatory, we had to light the same room (provided by the instructor) in a daylight setting and a nighttime setting. I did learn quite a few things from this assignment regarding choice of lights and settings, so here they are:&lt;br /&gt;
&lt;br /&gt;
&lt;a rel=&#039;lightbox&#039; class=&#039;serendipity_image_link&#039; href=&#039;http://www.sherrielaw.com/blog/uploads/3d73sherrie_room_render_day_final.jpg&#039;&gt;&lt;!-- s9ymdb:71 --&gt;&lt;img width=&quot;400&quot; height=&quot;216&quot; style=&quot;border: 0px; padding-left: 5px; padding-right: 5px;&quot; src=&quot;http://www.sherrielaw.com/blog/uploads/3d73sherrie_room_render_day_final.serendipityThumb.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
Daylight Scene&lt;br /&gt;
&lt;br /&gt;
&lt;a rel=&#039;lightbox&#039; class=&#039;serendipity_image_link&#039; href=&#039;http://www.sherrielaw.com/blog/uploads/3d73sherrie_room_render_night_final.jpg&#039;&gt;&lt;!-- s9ymdb:72 --&gt;&lt;img width=&quot;400&quot; height=&quot;216&quot; style=&quot;border: 0px; padding-left: 5px; padding-right: 5px;&quot; src=&quot;http://www.sherrielaw.com/blog/uploads/3d73sherrie_room_render_night_final.serendipityThumb.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
Night Time Scene 
    </content:encoded>

    <pubDate>Wed, 03 Sep 2008 23:37:38 -0400</pubDate>
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    <title>3D Animation: Baseball pitch</title>
    <link>http://www.sherrielaw.com/blog/index.php?/archives/42-3D-Animation-Baseball-pitch.html</link>
            <category>3D</category>
    
    <comments>http://www.sherrielaw.com/blog/index.php?/archives/42-3D-Animation-Baseball-pitch.html#comments</comments>
    <wfw:comment>http://www.sherrielaw.com/blog/wfwcomment.php?cid=42</wfw:comment>

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    <author>nospam@example.com (Sherrie Law)</author>
    <content:encoded>
    &lt;object width=&quot;425&quot; height=&quot;350&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://www.youtube.com/v/BmU5B-_hpqM&amp;rel=0&quot;&gt;&lt;/param&gt;&lt;embed src=&quot;http://www.youtube.com/v/BmU5B-_hpqM&amp;rel=0&quot; type=&quot;application/x-shockwave-flash&quot; width=&quot;425&quot; height=&quot;350&quot;&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;
&lt;br /&gt;
This is the first half of a baseball assignment, the pitch (the bat will follow later). I have to say I am fairly happy with this because this is probably my best animation assignment so far (I&#039;m still learning of course....). 
    </content:encoded>

    <pubDate>Wed, 09 Jul 2008 02:09:17 -0400</pubDate>
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    <title>3D Animation: Term 2 Round Up</title>
    <link>http://www.sherrielaw.com/blog/index.php?/archives/41-3D-Animation-Term-2-Round-Up.html</link>
            <category>3D</category>
    
    <comments>http://www.sherrielaw.com/blog/index.php?/archives/41-3D-Animation-Term-2-Round-Up.html#comments</comments>
    <wfw:comment>http://www.sherrielaw.com/blog/wfwcomment.php?cid=41</wfw:comment>

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    <author>nospam@example.com (Sherrie Law)</author>
    <content:encoded>
    A roundup of the 3D animation I did for term 2, these are not very good but I decided to post them anyway. The pose-to-pose are modeled from actual people posing in the classroom.&lt;br /&gt;
&lt;br /&gt;
&lt;object width=&quot;425&quot; height=&quot;350&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://www.youtube.com/v/TNDCMCnQZxg&amp;rel=0&quot;&gt;&lt;/param&gt;&lt;embed src=&quot;http://www.youtube.com/v/TNDCMCnQZxg&amp;rel=0&quot; type=&quot;application/x-shockwave-flash&quot; width=&quot;425&quot; height=&quot;350&quot;&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;
Pose-to-Pose II&lt;br /&gt;
&lt;br /&gt;
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Pose-to-Pose I&lt;br /&gt;
&lt;br /&gt;
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Jump&lt;br /&gt;
&lt;br /&gt;
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Box Lift 
    </content:encoded>

    <pubDate>Wed, 09 Jul 2008 02:02:05 -0400</pubDate>
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    <title>3D Lighting: Bright &amp; Dark Scenes</title>
    <link>http://www.sherrielaw.com/blog/index.php?/archives/40-3D-Lighting-Bright-Dark-Scenes.html</link>
            <category>3D</category>
    
    <comments>http://www.sherrielaw.com/blog/index.php?/archives/40-3D-Lighting-Bright-Dark-Scenes.html#comments</comments>
    <wfw:comment>http://www.sherrielaw.com/blog/wfwcomment.php?cid=40</wfw:comment>

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    <author>nospam@example.com (Sherrie Law)</author>
    <content:encoded>
    For our intro lighting classes, we had to light a given scene to match a given reference by using as little lights as possible. I paid special attention to this assignment as I want to excel in lighting, because bad lighting can make the best model with the best textures look like bad 3D.&lt;br /&gt;
&lt;br /&gt;
&lt;a rel=&#039;lightbox&#039; class=&#039;serendipity_image_link&#039; href=&#039;http://www.sherrielaw.com/blog/uploads/lighting_darkscene.jpg&#039;&gt;&lt;!-- s9ymdb:68 --&gt;&lt;img width=&quot;400&quot; height=&quot;167&quot; style=&quot;border: 0px; padding-left: 5px; padding-right: 5px;&quot; src=&quot;http://www.sherrielaw.com/blog/uploads/lighting_darkscene.serendipityThumb.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
I used 4 lights in this scene (all spot): 1 main light, 1 rim light, 1 fill light, and 1 extra fill light for the character.&lt;br /&gt;
&lt;br /&gt;
&lt;a rel=&#039;lightbox&#039; class=&#039;serendipity_image_link&#039; href=&#039;http://www.sherrielaw.com/blog/uploads/lighting_brightscene.jpg&#039;&gt;&lt;!-- s9ymdb:67 --&gt;&lt;img width=&quot;400&quot; height=&quot;167&quot; style=&quot;border: 0px; padding-left: 5px; padding-right: 5px;&quot; src=&quot;http://www.sherrielaw.com/blog/uploads/lighting_brightscene.serendipityThumb.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
I used 4 lights in this scene also: 1 main light (spot), 1 fill light for the atmosphere (infinite), 1 fill light for bounced light (infinite), 1 extra fill for bounced light from another angle (infinite) 
    </content:encoded>

    <pubDate>Wed, 09 Jul 2008 01:48:22 -0400</pubDate>
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<item>
    <title>3D Texturing: Airplane (Part II)</title>
    <link>http://www.sherrielaw.com/blog/index.php?/archives/39-3D-Texturing-Airplane-Part-II.html</link>
            <category>3D</category>
    
    <comments>http://www.sherrielaw.com/blog/index.php?/archives/39-3D-Texturing-Airplane-Part-II.html#comments</comments>
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    <author>nospam@example.com (Sherrie Law)</author>
    <content:encoded>
    My unwrap and texture maps for the airplane I posted earlier.&lt;br /&gt;
&lt;br /&gt;
Link to the original post: &lt;br /&gt;
&lt;a href=&quot;http://www.sherrielaw.com/blog/index.php?/archives/37-3D-Texturing-Airplane.html&quot; title=&quot;Mustang&quot;&gt;3D Texturing: Airplane (Part I)&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;a rel=&#039;lightbox&#039; class=&#039;serendipity_image_link&#039; href=&#039;http://www.sherrielaw.com/blog/uploads/mustang_unwrap.jpg&#039;&gt;&lt;!-- s9ymdb:61 --&gt;&lt;img width=&quot;400&quot; height=&quot;400&quot; style=&quot;border: 0px; padding-left: 5px; padding-right: 5px;&quot; src=&quot;http://www.sherrielaw.com/blog/uploads/mustang_unwrap.serendipityThumb.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
Unwrap&lt;br /&gt;
&lt;br /&gt;
&lt;a rel=&#039;lightbox&#039; class=&#039;serendipity_image_link&#039; href=&#039;http://www.sherrielaw.com/blog/uploads/mustang_diffuse.jpg&#039;&gt;&lt;!-- s9ymdb:62 --&gt;&lt;img width=&quot;400&quot; height=&quot;400&quot; style=&quot;border: 0px; padding-left: 5px; padding-right: 5px;&quot; src=&quot;http://www.sherrielaw.com/blog/uploads/mustang_diffuse.serendipityThumb.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
Diffuse Map&lt;br /&gt;
&lt;br /&gt;
&lt;a rel=&#039;lightbox&#039; class=&#039;serendipity_image_link&#039; href=&#039;http://www.sherrielaw.com/blog/uploads/mustang_bump.jpg&#039;&gt;&lt;!-- s9ymdb:63 --&gt;&lt;img width=&quot;400&quot; height=&quot;400&quot; style=&quot;border: 0px; padding-left: 5px; padding-right: 5px;&quot; src=&quot;http://www.sherrielaw.com/blog/uploads/mustang_bump.serendipityThumb.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
Bump Map&lt;br /&gt;
&lt;br /&gt;
&lt;a rel=&#039;lightbox&#039; class=&#039;serendipity_image_link&#039; href=&#039;http://www.sherrielaw.com/blog/uploads/mustang_reflect.jpg&#039;&gt;&lt;!-- s9ymdb:64 --&gt;&lt;img width=&quot;400&quot; height=&quot;400&quot; style=&quot;border: 0px; padding-left: 5px; padding-right: 5px;&quot; src=&quot;http://www.sherrielaw.com/blog/uploads/mustang_reflect.serendipityThumb.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
Reflect Map&lt;br /&gt;
&lt;br /&gt;
&lt;a rel=&#039;lightbox&#039; class=&#039;serendipity_image_link&#039; href=&#039;http://www.sherrielaw.com/blog/uploads/mustang_spec.jpg&#039;&gt;&lt;!-- s9ymdb:65 --&gt;&lt;img width=&quot;400&quot; height=&quot;400&quot; style=&quot;border: 0px; padding-left: 5px; padding-right: 5px;&quot; src=&quot;http://www.sherrielaw.com/blog/uploads/mustang_spec.serendipityThumb.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
Spec Map&lt;br /&gt;
&lt;br /&gt;
&lt;a rel=&#039;lightbox&#039; class=&#039;serendipity_image_link&#039; href=&#039;http://www.sherrielaw.com/blog/uploads/mustang_trans.jpg&#039;&gt;&lt;!-- s9ymdb:66 --&gt;&lt;img width=&quot;400&quot; height=&quot;400&quot; style=&quot;border: 0px; padding-left: 5px; padding-right: 5px;&quot; src=&quot;http://www.sherrielaw.com/blog/uploads/mustang_trans.serendipityThumb.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
Transparency Map 
    </content:encoded>

    <pubDate>Wed, 09 Jul 2008 01:18:56 -0400</pubDate>
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<item>
    <title>Classical Animation for Term 2</title>
    <link>http://www.sherrielaw.com/blog/index.php?/archives/38-Classical-Animation-for-Term-2.html</link>
            <category>Sculpture &amp; 2D</category>
    
    <comments>http://www.sherrielaw.com/blog/index.php?/archives/38-Classical-Animation-for-Term-2.html#comments</comments>
    <wfw:comment>http://www.sherrielaw.com/blog/wfwcomment.php?cid=38</wfw:comment>

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    <author>nospam@example.com (Sherrie Law)</author>
    <content:encoded>
    Just thought I would post all my term 2 classical assignments at once. The requirements for these assignments were quite simple, just make the actions work (cape jump, swing, box lift, reaction). I always added extra imagination to my animations just to make the assignments more interesting to do. As you can see, I put in a cameo of my killer rabbit for assignment 4.&lt;br /&gt;
&lt;br /&gt;
&lt;object width=&quot;425&quot; height=&quot;350&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://www.youtube.com/v/KYAdOQIersk&amp;rel=0&quot;&gt;&lt;/param&gt;&lt;embed src=&quot;http://www.youtube.com/v/KYAdOQIersk&amp;rel=0&quot; type=&quot;application/x-shockwave-flash&quot; width=&quot;425&quot; height=&quot;350&quot;&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;
Assignment 4: Reaction&lt;br /&gt;
&lt;br /&gt;
&lt;object width=&quot;425&quot; height=&quot;350&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://www.youtube.com/v/EfnBb47LFKE&amp;rel=0&quot;&gt;&lt;/param&gt;&lt;embed src=&quot;http://www.youtube.com/v/EfnBb47LFKE&amp;rel=0&quot; type=&quot;application/x-shockwave-flash&quot; width=&quot;425&quot; height=&quot;350&quot;&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;
Assignment 3: Box Lift&lt;br /&gt;
&lt;br /&gt;
&lt;object width=&quot;425&quot; height=&quot;350&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://www.youtube.com/v/j03C269XA-c&amp;rel=0&quot;&gt;&lt;/param&gt;&lt;embed src=&quot;http://www.youtube.com/v/j03C269XA-c&amp;rel=0&quot; type=&quot;application/x-shockwave-flash&quot; width=&quot;425&quot; height=&quot;350&quot;&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;
Assignment 2: Swing&lt;br /&gt;
&lt;br /&gt;
&lt;object width=&quot;425&quot; height=&quot;350&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://www.youtube.com/v/mGhE-IuICIY&amp;rel=0&quot;&gt;&lt;/param&gt;&lt;embed src=&quot;http://www.youtube.com/v/mGhE-IuICIY&amp;rel=0&quot; type=&quot;application/x-shockwave-flash&quot; width=&quot;425&quot; height=&quot;350&quot;&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;
Assignment 1: Cape Jump 
    </content:encoded>

    <pubDate>Thu, 26 Jun 2008 18:48:33 -0400</pubDate>
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<item>
    <title>3D Texturing: Airplane (Part I)</title>
    <link>http://www.sherrielaw.com/blog/index.php?/archives/37-3D-Texturing-Airplane-Part-I.html</link>
            <category>3D</category>
    
    <comments>http://www.sherrielaw.com/blog/index.php?/archives/37-3D-Texturing-Airplane-Part-I.html#comments</comments>
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    <author>nospam@example.com (Sherrie Law)</author>
    <content:encoded>
    &lt;a rel=&#039;lightbox&#039; class=&#039;serendipity_image_link&#039; href=&#039;http://www.sherrielaw.com/blog/uploads/mustang_final_render_1.jpg&#039;&gt;&lt;!-- s9ymdb:58 --&gt;&lt;img width=&quot;400&quot; height=&quot;216&quot; style=&quot;border: 0px; padding-left: 5px; padding-right: 5px;&quot; src=&quot;http://www.sherrielaw.com/blog/uploads/mustang_final_render_1.serendipityThumb.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;a rel=&#039;lightbox&#039; class=&#039;serendipity_image_link&#039; href=&#039;http://www.sherrielaw.com/blog/uploads/mustang_final_render_2.jpg&#039;&gt;&lt;!-- s9ymdb:59 --&gt;&lt;img width=&quot;400&quot; height=&quot;216&quot; style=&quot;border: 0px; padding-left: 5px; padding-right: 5px;&quot; src=&quot;http://www.sherrielaw.com/blog/uploads/mustang_final_render_2.serendipityThumb.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
These are the final renders for my unwrapping / texturing / lighting assignment for term 2, everything is based upon real-life reference. I think this is not a bad attempt considering its my first time unwrapping something more complicated and textured with only simple shaders (blinn). Plus its my first attempt at lighting. &lt;br /&gt;
&lt;br /&gt;
The plane was not modeled by me, I only did the texturing. It is textured according to an actual surviving airplane (a Mustang) from WWII, the &quot;Old Crow&quot;. Reference photos of the actual plane can be found here:&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;P-51 Mustang Survivors: &quot;Old Crow&quot;&lt;/strong&gt;&lt;br /&gt;
&lt;a href=&quot;http://www.mustangsmustangs.com/p-51/survivors/pages/44-74474.shtml&quot; title=&quot;P-51 Mustang Survivors&quot;&gt;P-51 Mustang Survivors&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
 
    </content:encoded>

    <pubDate>Thu, 19 Jun 2008 01:41:28 -0400</pubDate>
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<item>
    <title>3D Modeling: Jack Sparrow</title>
    <link>http://www.sherrielaw.com/blog/index.php?/archives/36-3D-Modeling-Jack-Sparrow.html</link>
            <category>3D</category>
    
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    <author>nospam@example.com (Sherrie Law)</author>
    <content:encoded>
    &lt;object width=&quot;425&quot; height=&quot;350&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://www.youtube.com/v/ax88I9aNGk8&amp;rel=0&quot;&gt;&lt;/param&gt;&lt;embed src=&quot;http://www.youtube.com/v/ax88I9aNGk8&amp;rel=0&quot; type=&quot;application/x-shockwave-flash&quot; width=&quot;425&quot; height=&quot;350&quot;&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;
&lt;br /&gt;
It&#039;s been a crazy term so far -- we have a big presentation coming monday so I have been pulling off around 10-15 hours at school almost everyday trying to polish up my stuff. As a matter of fact I would still be working at school right now if I didn&#039;t already have a previous engagement.  All my computers are either broken or malfunctioning this way or another so when I am not at school I have nothing better to do but to update my blog.&lt;br /&gt;
&lt;br /&gt;
Anyway, this Jack Sparrow is for a 3D modeling assignment where we have to model our own superhero. I was going to model batman for a detailed muscle-anatomy study, but I really like Jack Sparrow way more than batman. I took this assignment further (as a challenge to myself) by rigging, lighting and rendering it. This is my first time modeling a character, rigging a character, lighting stuff, and rendering sequence.&lt;br /&gt;
&lt;br /&gt;
&lt;a rel=&#039;lightbox&#039; class=&#039;serendipity_image_link&#039; href=&#039;http://www.sherrielaw.com/blog/uploads/jack_sparrow_render.jpg&#039;&gt;&lt;!-- s9ymdb:57 --&gt;&lt;img width=&quot;400&quot; height=&quot;300&quot; style=&quot;border: 0px; padding-left: 5px; padding-right: 5px;&quot; src=&quot;http://www.sherrielaw.com/blog/uploads/jack_sparrow_render.serendipityThumb.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
The youtube video turned out kind of small and blurry, but this is the actual rendered size of the video.  
    </content:encoded>

    <pubDate>Sun, 15 Jun 2008 00:05:29 -0400</pubDate>
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    <title>Photoshop: Editing &amp; Compositing</title>
    <link>http://www.sherrielaw.com/blog/index.php?/archives/34-Photoshop-Editing-Compositing.html</link>
            <category>Sculpture &amp; 2D</category>
    
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    <author>nospam@example.com (Sherrie Law)</author>
    <content:encoded>
    &lt;a rel=&#039;lightbox&#039; class=&#039;serendipity_image_link&#039; href=&#039;http://www.sherrielaw.com/blog/uploads/room_stage8_final.jpg&#039;&gt;&lt;!-- s9ymdb:53 --&gt;&lt;img width=&quot;400&quot; height=&quot;300&quot; style=&quot;border: 0px; padding-left: 5px; padding-right: 5px;&quot; src=&quot;http://www.sherrielaw.com/blog/uploads/room_stage8_final.serendipityThumb.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Our last photoshop assignment with 2D compositing opened up a complete new realm to me in terms of 2D, because I did not know this was possible before. &lt;br /&gt;
&lt;br /&gt;
Basically we start with a rendered image of a 3Dmodeled room. We take that into Photoshop and layered &quot;textures&quot; on top according to the room&#039;s perspective, with very very flat lighting. Then we take pre-rendered lighting &quot;passes&quot; and use that as a base for lighting. The resulting image looks to have the illusion of 3D and looks very realistic.&lt;br /&gt;
&lt;br /&gt;
Below is a breakdown of the different stages:&lt;br /&gt;
&lt;a rel=&#039;lightbox&#039; class=&#039;serendipity_image_link&#039; href=&#039;http://www.sherrielaw.com/blog/uploads/room_wip.jpg&#039;&gt;&lt;!-- s9ymdb:52 --&gt;&lt;img width=&quot;400&quot; height=&quot;300&quot; style=&quot;border: 0px; padding-left: 5px; padding-right: 5px;&quot; src=&quot;http://www.sherrielaw.com/blog/uploads/room_wip.serendipityThumb.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
This is just another assignment for our photoshop class where we had to remove the background from a photo and do color adjustments. Was a piece of cake for me since I used to do image editing all the time, so I went a little stylistic with it:&lt;br /&gt;
&lt;a rel=&#039;lightbox&#039; class=&#039;serendipity_image_link&#039; href=&#039;http://www.sherrielaw.com/blog/uploads/mini_garagepop.jpg&#039;&gt;&lt;!-- s9ymdb:54 --&gt;&lt;img width=&quot;400&quot; height=&quot;300&quot; style=&quot;border: 0px; padding-left: 5px; padding-right: 5px;&quot; src=&quot;http://www.sherrielaw.com/blog/uploads/mini_garagepop.serendipityThumb.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt; 
    </content:encoded>

    <pubDate>Sun, 01 Jun 2008 14:51:06 -0400</pubDate>
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<item>
    <title>3D texturing: Spacefighter</title>
    <link>http://www.sherrielaw.com/blog/index.php?/archives/35-3D-texturing-Spacefighter.html</link>
            <category>3D</category>
    
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    <author>nospam@example.com (Sherrie Law)</author>
    <content:encoded>
    &lt;a rel=&#039;lightbox&#039; class=&#039;serendipity_image_link&#039; href=&#039;http://www.sherrielaw.com/blog/uploads/spacefighter_1.jpg&#039;&gt;&lt;!-- s9ymdb:55 --&gt;&lt;img width=&quot;400&quot; height=&quot;291&quot; style=&quot;border: 0px; padding-left: 5px; padding-right: 5px;&quot; src=&quot;http://www.sherrielaw.com/blog/uploads/spacefighter_1.serendipityThumb.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
This assignment is just an exercise to learn unwrapping and practice texturing with diffuse, bump, spec, and transparency maps. Since this is not about copying references, I exerted random creativity and had a little fun with it.&lt;br /&gt;
&lt;br /&gt;
&lt;a rel=&#039;lightbox&#039; class=&#039;serendipity_image_link&#039; href=&#039;http://www.sherrielaw.com/blog/uploads/spacefighter_2.jpg&#039;&gt;&lt;!-- s9ymdb:56 --&gt;&lt;img width=&quot;400&quot; height=&quot;291&quot; style=&quot;border: 0px; padding-left: 5px; padding-right: 5px;&quot; src=&quot;http://www.sherrielaw.com/blog/uploads/spacefighter_2.serendipityThumb.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt; 
    </content:encoded>

    <pubDate>Sun, 01 Jun 2008 14:41:00 -0400</pubDate>
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